Englund Gambit Trap
A40 · Played as black · Beginner · Traps & Tricks
Throw a pawn away on move one and mate on c1 eight moves later
The main line
1.d4 e5 2.dxe5 Nc6 3.Nf3 Qe7 4.Bf4 Qb4+ 5.Bd2 Qxb2 6.Bc3 Bb4 7.Qd2 Bxc3 8.Qxc3 Qc1#
Strategic ideas
- Offer the e-pawn immediately and develop the queen to e7 with threats
- Chase the queen to b4 and b2, picking up material and time
- Punish the natural-looking Bc3 with the …Bb4 pin
- Deliver mate on c1 with a queen that spent the game on the queenside
- Understand the defence: Bc3 is the error, and Nc3 or Qd5 keeps White clearly better
Key themes
- Tactics — The mate at the end depends on the c2-pawn blocking White's own queen — pure geometry
- Attack — Black's queen goes hunting on move three and never stops
- Counterattack — Black gives up a pawn and generates threats faster than White can develop
Typical plans
The Englund Gambit is objectively bad — Black gives away a centre pawn on move one for very little. But it hides one of the prettiest traps in chess. Black's queen goes to e7, then b4, then eats b2, and if White plays the natural-looking Bc3 to block, …Bb4! pins it and the whole thing collapses into mate on c1. The final position is worth studying: White's own c2-pawn blocks the queen from defending c1, and the e2-pawn stops the king escaping. Against 6.Nc3 or 6.Qd5, White is simply better.
Move by move
- d4 — White claims the centre.
- e5 — Black offers a pawn on move one. This is the Englund Gambit — objectively bad, and full of poison.
- dxe5 — White takes.
- Nc6 — Black develops and attacks the pawn.
- Nf3 — White develops and defends e5.
- Qe7 — Black brings the queen out to hit e5 again. It's the only way to justify the gambit.
- Bf4 — White defends the pawn a second time, entirely naturally.
- Qb4+ — Black checks with the queen, forcing White to respond.
- Bd2 — White blocks with the bishop, the natural developing block.
- Qxb2 — Black grabs b2. The queen is deep in White's position and hitting the a1-rook.
- Bc3 — White blocks the attack on a1 with the bishop. It looks safe and active — and it's the losing move. Nc3 or Qd5 keeps White comfortably better.
- Bb4 — Black pins the bishop. It can't move, it can't be saved, and every white piece is suddenly in the wrong place.
- Qd2 — White defends the bishop the only way possible.
- Bxc3 — Black trades on c3.
- Qxc3 — White must recapture with the queen.
- Qc1# — Black mates on c1. It works because White's own c2-pawn blocks the queen from defending, the f1-bishop blocks the king's escape, and the a1-rook can't reach past the knight on b1. Mate on move eight, from a gambit that shouldn't exist.